This environment was created during an 8-week collaborative module at Staffordshire University, where I was responsible for building the game environment. I modeled and textured a variety of modular assets to construct the world, with the entire scene optimized using just one trim sheet and a decal sheet — a workflow I’m especially proud of.
The scale of the environment pushed me outside my comfort zone and gave me the chance to experiment with different workflows, from traditional high-poly to low-poly baking to techniques inspired by Star Citizen. Completing the scene with a single trim sheet, while also incorporating decals, was both challenging and rewarding, and it’s knowledge I’ll carry into future projects.
The project was awarded Best Team of the Year at the Game Republic Awards and featured in the Rookies Draft Selection, recognizing the creativity and dedication of everyone involved. I’m incredibly proud of my team — the coordination and collaboration throughout the project were outstanding.
The generator in the center and the asset in the enclosure were created by Oskar.
Special Shoutout to my Team Members
Art Team
Character Artist : https://www.artstation.com/orionbiddick
Character Artist : https://www.artstation.com/alariamis
3D Generalist : https://www.artstation.com/oskaradamczyk
Design Team
Andrew Quartley, Natasha Taylor, Thomas Banks, Karthik Ramesh Natarajan, Alex Farley.
Video Sequence
Floaters Placement